Blog Archives

Scaling and moving new motion tweens in Flash CS4

A “FAQ” about new motion tweens is how to scale the entire animation after you have created it. New motion tweens “auto-keyframe”. This can be very helpful when animating, because it saves you a step – you can just make

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Posted in animation, Flash CS4, Flash CS4: motion, Flash CS4: new features, Migration, Motion Editor, motion path, motion tween, new stuff, symbols, timeline, transform, tweens

Flash CS4: How to ease between keyframes using new motion tweens

In Flash CS3, you could set easing on each keyframe in your animation to apply easing between two instances. Because there is only one instance per tween span, you cannot ease the same way using the new motion model. In

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Posted in Easing, Flash CS4, Flash CS4: motion, Flash CS4: new features, Migration, Motion Editor, motion tween, new stuff

Flash CS4: Modifying and applying a custom ease in the Motion Editor

You can then edit the custom ease using the standard bezier editing controls found in other property graphs in the Motion Editor. To apply the custom ease to a property, you select the custom ease’s name from the Ease menu

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Posted in Easing, Flash CS4, Flash CS4: motion, Flash CS4: new features, Migration, Motion Editor, motion tween, new stuff

New motion and Tween instances: Flash CS4 presentation (FlashCamp)

Yesterday at FlashCamp, I gave a presentation on using the new motion model in Flash CS4. The files are linked on this post. This is a general synopsis of what I covered, and I’ll detail how I did a few

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Posted in ActionScript 3.0, animation, Easing, FLA files, Flash CS4, Flash CS4: motion, Flash CS4: motion runtime, Flash CS4: new features, Migration, Motion Editor, Motion Presets, Motion runtime, motion tween, presentations, symbols, Tween instance