Blog Archives

Scaling and moving new motion tweens in Flash CS4

A “FAQ” about new motion tweens is how to scale the entire animation after you have created it. New motion tweens “auto-keyframe”. This can be very helpful when animating, because it saves you a step – you can just make

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Posted in animation, Flash CS4, Flash CS4: motion, Flash CS4: new features, Migration, Motion Editor, motion path, motion tween, new stuff, symbols, timeline, transform, tweens

Hold down Shift to play sound in individual frames in the timeline

Pretty much as the subject says! Hold down the Shift key when selecting frames with sound will play that frame’s sound. We’ve had this request from users to be able to play a snippet of sound when you click a

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Posted in General, sound, timeline

Controlling the window target a button click opens using ActionScript 3.0 in Flash

One of my frequently asked questions in the comments is how to control what window a button click opens using ActionScript 3.0. For example, you might want your button to open in the same window, a particular part of your

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Posted in ActionScript 2.0, ActionScript 3.0, buttons, Flash CS3, Flash CS4, Migration

Migrating from Classic Tweens to New Tweens? Check out this new article

We wrote an article to help you migrate your skills and tweens from old to new in Flash CS4. It accompanys a new Animation Learning Guide on the Developer Center (they go hand in hand, lots of cross links) –

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Posted in animation, articles, FLA files, Flash CS4, Flash CS4: motion, Flash CS4: new features, Migration, Motion Editor, motion tween, new stuff, tweens

Animation Learning Guide released on Flash Dev Center

It took awhile to produce this due to its length (over 80 pages in word I think), but the Animation Learning Guide for new motion (introduced in Flash CS4 last fall) is finally out: http://www.adobe.com/devnet/flash/learning_guide/animation/ It is divided into a

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Posted in animation, articles, FLA files, Flash CS4, Flash CS4: motion, Flash CS4: motion runtime, Flash CS4: new features, masking, masks, Migration, Motion Editor, Motion Presets, Motion runtime, motion tween, Tween instance, tweens

Galvan comments on Flash CS4 concerns

The Flash PM Richard Galvan has commented on concerns raised by Flash users on his blog, as follows: http://blogs.adobe.com/rgalvan/2009/01/concerns_and_issues_with_flash.html It outlines some of the main things we are currently looking into and working on. Please see the above post for

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Posted in Flash CS4, input wanted

Flash CS4: Using F6 with new motion tweens

If you’ve created motion tweens in versions of Flash Past, chances are you’ve pressed F6 a few times in order to insert new keyframes. Doing so has probably become very familiar to you as well – you want to change

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Posted in animation, Flash CS4, Flash CS4: motion, Flash CS4: new features, Migration, motion tween, tweens

Flash CS4 lets you show grids on top of your artwork

A frequently requested item for Flash is the ability to see a grid over your artwork on the Stage. Flash CS4 now lets you do just that using a new option in the Edit Grid dialog. Let’s look at the

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Posted in Flash CS4, Flash CS4: new features, instances, new stuff, symbols

Flash CS4 example: Spray Brush, Tween instance, new motion, AS3, fancy JSFL… Profit!

In the previous blog entry, I linked to a new JSFL that automatically gives instance names to selected instances in a smart way. You can go read about and download the JSFL from this page. This entry shows you how

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Posted in ActionScript 3.0, animation, Commands, downloads, Easing, FLA files, Flash CS4, Flash CS4: motion, Flash CS4: motion runtime, Flash CS4: new features, General, instances, JSFL, Migration, Motion Editor, Motion runtime, motion tween, new stuff, Tween instance, tweens

Download this Flash command – Automatically name selected instances… sequentially

So you have a bunch of instances on the Stage. Say you sprayed them using the new Spray Brush tool in Flash CS4, or maybe you just have a bunch of buttons in a menu that you need instance names

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Posted in Commands, downloads, FLA files, Flash CS3, Flash CS4, General, instances, JSFL, symbols