Blog Archives

Scaling and moving new motion tweens in Flash CS4

A “FAQ” about new motion tweens is how to scale the entire animation after you have created it. New motion tweens “auto-keyframe”. This can be very helpful when animating, because it saves you a step – you can just make

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Posted in animation, Flash CS4, Flash CS4: motion, Flash CS4: new features, Migration, Motion Editor, motion path, motion tween, new stuff, symbols, timeline, transform, tweens

Great extensions that work with new motion tweens in Flash CS4

Justin Putney at Ajar Productions has created some amazing extensions that you can use with Flash CS4 and the new motion model to help with your tweens or create them. Justin’s extensions are not only useful, but well implemented and

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Posted in animation, downloads, Flash CS4, Flash CS4: motion, JSFL, motion tween, new stuff

Animation Learning Guide released on Flash Dev Center

It took awhile to produce this due to its length (over 80 pages in word I think), but the Animation Learning Guide for new motion (introduced in Flash CS4 last fall) is finally out: http://www.adobe.com/devnet/flash/learning_guide/animation/ It is divided into a

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Posted in animation, articles, FLA files, Flash CS4, Flash CS4: motion, Flash CS4: motion runtime, Flash CS4: new features, masking, masks, Migration, Motion Editor, Motion Presets, Motion runtime, motion tween, Tween instance, tweens

Flash CS4: Using F6 with new motion tweens

If you’ve created motion tweens in versions of Flash Past, chances are you’ve pressed F6 a few times in order to insert new keyframes. Doing so has probably become very familiar to you as well – you want to change

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Posted in animation, Flash CS4, Flash CS4: motion, Flash CS4: new features, Migration, motion tween, tweens

The new way of tweening in Flash CS4 (or: New motion in Flash CS4 makes your animations better, faster, stronger)

So now that you’ve heard all these great CS4 announcements, lets get into some constructive details about Flash CS4 (whoo hoo, I can finally talk about what I’ve been working on!). But before we start, this is the first time

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Posted in animation, Flash CS4, Flash CS4: motion, Flash CS4: new features, Migration, Motion Editor, motion tween, tweens

(Flash CS3) Masking using ‘donut’ shapes within movie clips or with AS3 – it’s possible, and not too bad either

You may have tried creating a shape that has a hole in it for a mask in Flash, and it may not have worked. Or maybe it did work and sometimes it didn’t, and you grew some extra gray hairs

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Posted in ActionScript 3.0, animation, Flash CS3, instances, masking, masks, symbols, workaround