Blog Archives

Scaling and moving new motion tweens in Flash CS4

A “FAQ” about new motion tweens is how to scale the entire animation after you have created it. New motion tweens “auto-keyframe”. This can be very helpful when animating, because it saves you a step – you can just make

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Posted in animation, Flash CS4, Flash CS4: motion, Flash CS4: new features, Migration, Motion Editor, motion path, motion tween, new stuff, symbols, timeline, transform, tweens

Migrating from Classic Tweens to New Tweens? Check out this new article

We wrote an article to help you migrate your skills and tweens from old to new in Flash CS4. It accompanys a new Animation Learning Guide on the Developer Center (they go hand in hand, lots of cross links) –

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Posted in animation, articles, FLA files, Flash CS4, Flash CS4: motion, Flash CS4: new features, Migration, Motion Editor, motion tween, new stuff, tweens

Animation Learning Guide released on Flash Dev Center

It took awhile to produce this due to its length (over 80 pages in word I think), but the Animation Learning Guide for new motion (introduced in Flash CS4 last fall) is finally out: http://www.adobe.com/devnet/flash/learning_guide/animation/ It is divided into a

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Posted in animation, articles, FLA files, Flash CS4, Flash CS4: motion, Flash CS4: motion runtime, Flash CS4: new features, masking, masks, Migration, Motion Editor, Motion Presets, Motion runtime, motion tween, Tween instance, tweens

Flash CS4: Using F6 with new motion tweens

If you’ve created motion tweens in versions of Flash Past, chances are you’ve pressed F6 a few times in order to insert new keyframes. Doing so has probably become very familiar to you as well – you want to change

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Posted in animation, Flash CS4, Flash CS4: motion, Flash CS4: new features, Migration, motion tween, tweens

Flash CS4 lets you show grids on top of your artwork

A frequently requested item for Flash is the ability to see a grid over your artwork on the Stage. Flash CS4 now lets you do just that using a new option in the Edit Grid dialog. Let’s look at the

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Posted in Flash CS4, Flash CS4: new features, instances, new stuff, symbols

Flash CS4 example: Spray Brush, Tween instance, new motion, AS3, fancy JSFL… Profit!

In the previous blog entry, I linked to a new JSFL that automatically gives instance names to selected instances in a smart way. You can go read about and download the JSFL from this page. This entry shows you how

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Posted in ActionScript 3.0, animation, Commands, downloads, Easing, FLA files, Flash CS4, Flash CS4: motion, Flash CS4: motion runtime, Flash CS4: new features, General, instances, JSFL, Migration, Motion Editor, Motion runtime, motion tween, new stuff, Tween instance, tweens

Lists of keyboard modifiers in the Flash CS4 motion model – lets you do more stuff

That’s right – do you want to do more “stuff” with your tweens? Often you have to know what keyboard modifiers to use, because functionality is not revealed in any other way. These modifiers are all documented, but I thought

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Posted in animation, Flash CS4, Flash CS4: motion, Flash CS4: new features, Motion Editor, motion tween, new stuff, tweens

Flash CS4: How to ease between keyframes using new motion tweens

In Flash CS3, you could set easing on each keyframe in your animation to apply easing between two instances. Because there is only one instance per tween span, you cannot ease the same way using the new motion model. In

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Posted in Easing, Flash CS4, Flash CS4: motion, Flash CS4: new features, Migration, Motion Editor, motion tween, new stuff

Flash CS4: Modifying and applying a custom ease in the Motion Editor

You can then edit the custom ease using the standard bezier editing controls found in other property graphs in the Motion Editor. To apply the custom ease to a property, you select the custom ease’s name from the Ease menu

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Posted in Easing, Flash CS4, Flash CS4: motion, Flash CS4: new features, Migration, Motion Editor, motion tween, new stuff

Motion source FLA files for MAX presentation (Flash CS4 from Flash QE team)

This morning I presented about how you can use some of the preset eases in Flash to create animation really quickly. This post provides a real quick overview about how I built the files, and has the source FLAs for

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Posted in Adobe MAX, Easing, FLA files, Flash CS4, Flash CS4: motion, Flash CS4: new features, FLV, Motion Editor, motion tween, presentations