After spouting off about the benefits of the new motion model in Flash CS4, I thought I’d take a bunch of screenshots of Flash, most of which are showing new features and such. For all of the following photos, click the thumbnail to look at the full size photo.
More after the jump.
The next screenshots are of our various preset workspace layouts. These are accessible in the upper right of the interface from a menu. Of course you can create and save your own workspaces. Look in the upper right of the screenshot for the workspace name.
And as you may have noticed above, the Tools panel can now be horizontal!
Next, one of my favorites, the Motion Editor. It’s a big panel, so this is a two-parter screenshot:
Under the filters heading, the dashed lines in the graph shows you the eased value of the animation. I will provide full details in a future blog post.
Next screenshot shows the changed Transform panel, and the Motion Property inspector. The Motion PI is active when you select a tween span or a tweens motion path.
And the Library has improved, see the search box:
Or you can edit multiple symbols at once (select multiple symbols in the Library and click properties):
While we’re around this area, the general Property inspector.
There’s a new panel for Motion Presets. Following screenshot shows all of the ones that come with Flash. These are pre-made animations you can apply to your instances (and modify or whatever you want).
By the way, once you see these after you get Flash, let us know what you’d like to see as a preset.
The Timeline has some improvements too (note the hot text at the bottom and such. This timeline happens to contain some new tweens.
And to end, a couple pictures of motion paths on the Stage. The first one is a 3D translated animation (coming from far away in Z to close) – this is what the motion path looks like:
And this one just shows a few motion paths on the Stage at once:
So there you are – bunch of shots of the new Flash CS4. Hope that was interesting. Again, for some details on the new motion model, see this post here.